Davis Triceratops
An application to organize scavenger hunt events and encourage outdoor activities for students in UC Davis
Duration
10/6/2022 - 6/18/2023
(22 weeks)
Design Team
Sanjana Pethe
Camille Nikaido
Roles
User Research
Wireframe
High Fidelity
Usability Test
Tools
Figma
Adobe Illustrator
Google Form
Project Background
Davis Triceratops is a student run organization in UC Davis that holds daily scavenger hunt events, using Discord as their main source of communication. Their goal is to alleviate UC Davis students' stress by encouraging outdoor activity as the students seek for the Dinos around campus.
​
— Frequently used terms —
-
Dinos : crocheted triceratops
-
Moderator : people who crochet and hide Dinos
-
Hunter : people looking for hidden Dinos
-
Drop : the action of hiding the Dinos
Understanding the Users – Research
We conducted two separate surveys with +390 students to better understand the moderator and the hunter's perspective. The survey asked users regarding positive and negative experiences they had with discord for their club activity.
​
14.3%
Moderators checked discord once a day
35.7%
Moderators checked discord more than once a day
42.9%
Moderators checked discord every hour
How often do you check Discord? – Moderator
We found that many moderators put a lot of effort into maintaining the events using discord
What are some inconvenience about using Discord? – Hunter
"Notifications can be cluttered, hard to distinguish more important messages sometimes."
"If you don't check regularly, it can become impossible to stay current on what is happening."
We found that many hunters were struggling with heavy loads of messages and notifications
Understanding the Users – Persona
Based on our research, we were able to clearly identify our users' goals and pain points
Goals:
-
Operating activities more efficiently
-
Have an easier hint system for the hunters
Pain Points:
-
Monitoring members' discord chats
-
Keeping track of active drops
Goals:
-
Finding Dinos with more ease
-
Accessing hints more efficiently
Pain Points:
-
Distinguishing drops notifications from the others
-
Using google maps and discord together to navigate themselves
Ideate, Sketch, Iterate
Affinity Mapping
We sorted our survey results by hunters and moderators' experience, what they liked about using Discord, and what they wanted more from Davis Triceratops.
Moderators wanted to . . .
-
drop a pin of the dino's location, and show radius around the pin on an active map
​
Hunters wanted to . . .
-
view multiple dino's locations all in one screen, and edit their drop/hint notification settings
​
Comparative Analysis
In order to figure out how we can resolve users' current issues, we studied existing scavenger hunt applications and analyzed their features.
Geocache (tablet view)
Goosechase (mobile view)
<Common Features>
-
Live map view & list view of all active games
-
Differentiated sections of "active" and "completed" games
Information Architecture
Overall flow for both moderators and hunters are similar: the main difference between the two flows is the "Add New Drop" page, which is the page that moderators use to upload new drops.
Moderator Flow
Hunter Flow
The main features that the users will interact are adding a new drop, editing an existing drop, and editing their notification settings. These features are all accessible on the landing page, which is the Drops Page.
Wireframe
We began our iteration process from wireframes to visualize what idea we had in our mind.
We initially designed three possible flows, which were 'first time user', 'hunter', and 'moderator'.
After discussing with the developers, we decided to utilize google authorized log in system for the first time users. So, we extracted onboarding screens from the 'first time' flow and added them to both 'hunter' and 'moderator' flows.
Low Fidelity Prototype
Based on our finalized wireframes, we created more informative screens for the developers.
We made sure that we focused on users' accessibility by keeping the flow simple, and wording out any confusing features.
Moderator's Flow
Hunter's Flow
Branding & Colors
Main goal of our application is to keep users engaged with the scavenger hunt activity, and allow them to feel free from their stress. So, we experimented with different color palettes that would bring out users' excitement.
Soil/nature inspired:
too boring & feels like coffee app
Tree/nature inspired:
too dull & feels serious
UC Davis inspired:
bright, but feels too scholar
Dinosaur character inspired: playful & bright
This is is our final branding, as well as our main assets:
Usability Testing
After our mid fidelities, we conducted usability test with 6 hunters and 3 moderators.
​
We found that:
Moderator
-
Liked the interface and said it was fun
-
Wanted to add multiple drops in one location
-
Some features are unclear (confusing icons)
Hunter
-
Liked seeing the map in the app
-
Liked how it was easy to navigate
-
'Report' feature and 'Timer' feature were confusing
Fix this, and fix that
Main changes we made were on the moderators screen, as it required more attention to details and maintenance after the handoff.
Before
After
needed to add
more than 1 hint
wanted to separate all Dino information
allows users to modify individual Dinos, within the same location
Final Screens
These are the final screens, after conducting 2 rounds of usability tests with our potential users, and iterating numerous times for better digital experience.
As I conclude my project...
Challenges
-
Prioritizing key features to develop
-
Developing brand that perfectly represented the organization
-
Ideating with the question 'is this idea plausible for the developers'
​
Takeaways
-
Communication is key for keeping each other accountable
-
22 weeks is not a long time to develop all the features
-
Ask if you don't know! We are all there to support each other