Home Detail Services
An informative website to easily access ladder related home detailing service, and request a free contactless quote on the same day
Duration
March 28 - June 13, 2022
(3 months)
Roles
User Research
Wireframe
Low & High Fidelity
Tools
Adobe XD
Google Form
Project Background
Student Services at Roseville provides home maintenance services, mainly ladder jobs for those who cannot physically or timely perform those tasks. The main goal for this project was to redesign the website in order to welcome visitors and leave the impression that Home Detail Services is a reliable company to ask to do house maintenance tasks.
Image from Home Detail Service (previously 'Student Services at Roseville') Google Review
You deserve to spend more time enjoying your home than working on it
— Home Detail Services
The Problem
Main issues of the existing website were:
​
1. Unclear Call To Action
2. Insignificant Hero Section
-
hero image is not informative
3. Long landing page​
Header
Hero Image
5 Star Reviews
Main CTA
Understanding the Users – Persona
To better understand the users' I organized their goals and their pain points.
Goals:
-
Complete her ladder related dangerous chores
-
Keep her house well-maintained
Pain Points:
-
Incapability to physically climb up the ladder
-
Lack of tools and information to complete tasks
The Solution
Utilizing basic theory of design and considering users' cognitive load, these were the solutions I presented:
Emphasize the main Call To Action
-
It is more likely to grasp users' attention with different colors, size, and location
Shorten page content
-
Decreasing users' cognitive load allows them to focus more on what they want to achieve through the website​
Clarify information hierarchy
-
Users visit websites with purpose, and it is important to keep them engaged with the website within the first few seconds
Ideate, Sketch, Iterate
Affinity Mapping
We sorted our survey results by hunters and moderators' experience, what they liked about using Discord, and what they wanted more from Davis Triceratops.
Moderators wanted to . . .
-
drop a pin of the dino's location, and show radius around the pin on an active map
​
Hunters wanted to . . .
-
view multiple dino's locations all in one screen, and edit their drop/hint notification settings
​
Comparative Analysis
In order to figure out how we can resolve users' current issues, we studied existing scavenger hunt applications and analyzed their features.
Geocache (tablet view)
Goosechase (mobile view)
<Common Features>
-
Live map view & list view of all active games
-
Differentiated sections of "active" and "completed" games
Information Architecture
Overall flow for both moderators and hunters are similar: the main difference between the two flows is the "Add New Drop" page, which is the page that moderators use to upload new drops.
Moderator Flow
Hunter Flow
The main features that the users will interact are adding a new drop, editing an existing drop, and editing their notification settings. These features are all accessible on the landing page, which is the Drops Page.
Wireframe
We began our iteration process from wireframes to visualize what idea we had in our mind.
We initially designed three possible flows, which were 'first time user', 'hunter', and 'moderator'.
After discussing with the developers, we decided to utilize google authorized log in system for the first time users. So, we extracted onboarding screens from the 'first time' flow and added them to both 'hunter' and 'moderator' flows.
Low Fidelity Prototype
Based on our finalized wireframes, we created more informative screens for the developers.
We made sure that we focused on users' accessibility by keeping the flow simple, and wording out any confusing features.
Moderator's Flow
Hunter's Flow
Branding & Colors
Main goal of our application is to keep users engaged with the scavenger hunt activity, and allow them to feel free from their stress. So, we experimented with different color palettes that would bring out users' excitement.
Soil/nature inspired:
too boring & feels like coffee app
Tree/nature inspired:
too dull & feels serious
UC Davis inspired:
bright, but feels too scholar
Dinosaur character inspired: playful & bright
This is is our final branding, as well as our main assets:
Usability Testing
After our mid fidelities, we conducted usability test with 6 hunters and 3 moderators.
​
We found that:
Moderator
-
Liked the interface and said it was fun
-
Wanted to add multiple drops in one location
-
Some features are unclear (confusing icons)
Hunter
-
Liked seeing the map in the app
-
Liked how it was easy to navigate
-
'Report' feature and 'Timer' feature were confusing
Fix this, and fix that
Main changes we made were on the moderators screen, as it required more attention to details and maintenance after the handoff.
Before
After
needed to add
more than 1 hint
wanted to separate all Dino information
allows users to modify individual Dinos, within the same location
Final Screens
These are the final screens, after conducting 2 rounds of usability tests with our potential users, and iterating numerous times for better digital experience.
As I conclude my project...
Challenges
-
Prioritizing key features to develop
-
Developing brand that perfectly represented the organization
-
Ideating with the question 'is this idea plausible for the developers'
​
Takeaways
-
Communication is key for keeping each other accountable
-
22 weeks is not a long time to develop all the features
-
Ask if you don't know! We are all there to support each other